Our procedure of carrying out this project
- Oct 17
- Rapid prototype:
to decide how we can shape the particles by stretchinng the cloth
- particles should be round and light
- cloths should be smooth and stretchy
- there should be some part under the cloth to help shape the shadow
- our shadow seems to be like a Patric Star, which is really fat
- Rapid prototype:
to decide how we can shape the particles by stretchinng the cloth
- Oct 18
- testing circuit:
Testing how we can stetch the cloth using the dc motor we have
- David told us to use the dc motor
- We try to control the small dc motor using driver
- We order the same DC motor on adafruit, which will be shipped around next tuesday
- testing circuit:
Testing how we can stetch the cloth using the dc motor we have
- Oct 19
- We buy the wood material from bruno Hardware
- We made the upper frame out of wood which is used for fixing the cloth
- We carry out the test again and find some rules of the shape under the cloth
- The problem is that the particle tends to be still when cloth is stretching them
- Oct 20
- In order to make the particle move, we try serveral ways:
We want to make the particles to be fluid and energetic
- First, adding a dc motor that will constantly beating the cloth
- Second, adding a rubber band under the cloth to give the cloth an accelleration.
- Zan brought her ultrasonic teethbrush to try to viberate the cloth
- In order to make the particle move, we try serveral ways:
We want to make the particles to be fluid and energetic
- Oct 21
- Go to Mood Fabric to find cloth
- Go to TinkerSphere and buy the viberating motors
- Laser cutting the under layer of human shape
- Oct 22
- Using paper with glue to shape a rough human shape
- Using air dry clay to shape a smooth human shape
- soldering part of the circuit
- Oct 23
- Get all circuit connected
- Making the rotating structure under.
- Fix them together
- Oct 24
- Dealing with ML5 poseNet
- Dealing with serial communication
Our problem
In case of it didn’t work
the stupid interaction
using poseNet to figure out the movement see the source code